** Improved character models, adding a greater sense of diversity to the collection of riders. ** Balanced control has always been a bit of a trial for Dave Mirra games. No one is complaining, though, as it is these coincidences, along with a few necessary tweaks, that make Dave Mirra Freestyle BMX 2 the best handheld stunt-bike game ever made. It is by eerie coincidence then, that Mirra 2 on the GBA looks a lot like Tony Hawk, plays a lot like Tony Hawk, and rocks just as hard as Tony Hawk. This character interaction helps to immerse you in the level. Each level is populated with other pro BMX riders, who will lay down the level's more difficult challenges, most of which consist of executing tricks on specific items in the level. The basic goals remain essentially unchanged, with the standard high-score, long-grind, and big-air challenges making a return. Not straying from the script established in the original Dave Mirra, the game's focus lies in the career mode, in which you take one of 14 pro BMX riders through the game's 10 levels, completing a variety of level challenges along the way.
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